Lecture #4b-- Attenuation and optical depth
1) If we track the removal of ionizing photons as a function
of radius, we have that if there are N photons impinging radially
onto a shell of width dr, then the photons dN lost in that shell is given
by dN/N = -dr/l where l is the mean free path,
so dr/l is the fraction of the mean free path each shell
represents, since dr/l is the fraction of radially propagating
photons that are absorbed as they pass through the (thin) shell dr.
2) Since r and l can be scaled to different problems, it is useful to
instead define dtau = dr/l, so that dN/N = -dtau, giving the obvious
exponentially dwindling solution N(tau), where tau is called "optical
depth". Note this works in any symmetry also,
the only complication from the geometry comes in if photons impinge on
the absorbing layer obliquely-- but then the absorption probability in
that layer is simply augmented by the appropriate trigonometric factor
1/cosine(theta).
3) "Effective" thickness: Note that tau normally includes both true
absorption (photon destruction) and scattering, but if we are simply
tracking the total flux of photons out of some volume, then we only
want to account for true absorption.
In such a case, scattering does not by itself alter the flux out of the
volume, but it does change the path taken by the photons, turning the
process into a random walk that spends much more time inside the volume
and thereby increasing the chance of a true absorption.
This scattering introduces the possibility that a volume could be "effectively
thin" to absorbtion even though optically thick to scattering.
Even in radiative equilibrium, where radiative energy entering and
leaving a volume are the same, you can have photon "destruction".
In that case, "destruction" usually involves taking the photon energies down
by a significant amount.
For example,
in the Stromgren analysis of an HII region,
we simply do not count the recombinations and ionizations
that directly involve the ground state, as those leave the photons in the
UV range and are counted as a scattering
process.
The "destruction" process there is when we have a UV photon causing an
ionization, but when it recombines a lower energy (typically
visible) photon is produced.
This is also why HII regions "glow" in the visible (typically in the red,
due to Balmer alpha).
In the case of the radiative cooling function, we count any lines
that allow the photons to random walk their way out of the volume before
being destroyed by a collisional transition, i.e., we consider the collisional
excitations as the creation of a photon, and the collisional de-excitations
as the destruction of one, and only count the former in the radiative
cooling function if photon escape generally occurs prior to the latter.
In this context, note that the "random walk" in a spectral line typically
takes a number of scatterings of order 1/tau, where tau is the optical
depth at line center, not 1/tau^2, as occurs for a random walk with
continuum opacity.
This different behavior, which allows escape from large tau to occur much
more easily in lines, is due to the way the thermal motions of the ions
in the lab frame redistribute the photon frequencies over the line, allowing
the photons to reach the wings of the line where the optical depth is much less.
The escape effectively occurs in frequency space before it does in real space.
Lines are said to be "effectively thin" when the photon is not reabsorbed
during those ~1/tau scatterings it needs to escape, and the line cooling
function applies to all effectively thin lines.